iOS Easily Won the Black Friday Wars

Jay Yarow, over at Business Insider, regarding IBM's analysis of Black Friday sales:

It broke out an analysis of iOS and Android: On average, iOS users spent $127.92 per order on Black Friday compared to $105.20 per order for Android users. iOS traffic reached 28.2 percent of all online traffic, compared to 11.4 percent for Android. iOS sales reached 18.1 percent of all online sales, compared to 3.5 percent for Android.

On a market share basis and an installed user base basis, Android is the number one operating system in the world. However, if the user base doesn't make use of their devices in ways that make it worth developers' and retailers' time, then Android will continue to be an afterthought. iOS users spend more time on their devices and spend a disproportionate amount of money when compared to Android users. I would wager that Windows Phone users would be treated better than they currently are if they spent money and time disproportionate to their installed user base too.

Folks, if you want to be treated as first-class netizens, then you must spend like first-class netizens. Developers and retailers aren't running charities.

The Joy of Android Tablets Made by Polaroid

Autumn is a special time of the year, especially around Halloween. On a foggy Saturday, I ventured out to the local Big Lots discount store to acquire some items for the spooky evening to come. I was prepared for many things--ghouls, ghosts, goblins--but I was not prepared for this .

4.3" Tablet?

4.3" Tablet?

Folks, I don't have monstrous Hulk hands. That is a device with a 4.3" screen that Polaroid is trying to pass off as a "tablet". This puppy can be had for the low, low price of $55. What, pray tell, does a person get for their money?

Top notch specs.

Top notch specs.

This tablet apparently comes loaded with Android 4.0 (Ice Cream Sandwich), a fact that it proudly proclaims. Granted, this version of Android is two years old, but what else can you expect for such a low price?

It comes with a camera, specifically a front-facing camera. Funny enough, this little tablet could arguably use a rear-facing camera. I've seen many people using their iPads as cameras, which always looks ridiculous. In contrast, this Polaroid tablet is closer in size to a smartphone and wouldn't look out of place snapping a pic. Of course, we can only imagine what the quality of the images taken by this tablet's camera would be. (Probably as terrible as one of those Hello Kitty cameras that are sold at drug stores.) 

The RAM is a bit scant, especially considering that the Android wasn't particularly snappy in versions prior to Google's Project Butter initiative. Users will have to make sure that they don't use too many apps at once, apparently.

Speaking of apps, the meager 4 GB of storage afforded by this device won't allow for users to have many of those installed. On the plus side, the storage is apparently expandable to 32 GB via a card sold separately. 

Folks,  this is a terrible device. It's laughable to call this a tablet. I'm saddened by the thought of some poor soul out there having this as their first tablet experienceNow that is a scary thought. 

More Hullabaloo About Nike's Lack of an Android App for the FuelBand

From a recent article by Roger Cheng over at CNet:

Nike is only shooting itself in the foot with its stubborn reluctance to work with Android. The athletic apparel company on Tuesday introduced its second-generation fitness tracker, the FuelBand SE, which worked beautifully on Apple's iOS devices and computers. Missing from the presentation, however, was any mention of Android.

Earlier this year, I wrote about the possible reasons why Nike's FuelBand won't have an Android app. Funny enough, those reasons that I analyzed are still as true today as they were eight months ago.

By the way, John Gruber (of Daring Fireball fame)  wrote a short but excellent post on why Cheng's premise is flawed.

Google Made a Huge Number of Awesome Announcements at its I/O Keynote

Google is once again making waves in the technology world. Here are some quick thoughts about the most important and/or interesting things they announced during their keynote at Google I/O.

Google Maps + Google Earth + Street View​The visual design revamp is remarkable, and the location+identity-based search relevance is incredible. It's difficult to conceive of any competitor (e.g. Apple) ever catching up to Google in this arena.

Google Now reminder cards, transit info, music recommendations​: Google Now was already very useful before, and now is even more useful with these new cards. Hopefully we will see these cards added to the iOS Google Search app.

Google+ Hangouts app​: This is something that has been sorely needed to bring sanity to Google's messaging/communications services.

Android Studio​: I'm a huge fan of the IntelliJ IDE, and it looks like Google has worked closely with the folks at JetBrains to make it even easier for developers to create apps for Android.

Google Play game services:​ This is similar in concept to Apple's Game Center, but offers cross-platform compatibility. This helps game developers to keep players engaged across the platform markets.

Google Chrome Voice Search:​ This is technically interesting, and socially somewhat creepy. Also, imagine having fun pranking your co-workers by making their browser search for something inappropriate.

Unlocked Samsung Galaxy S4 with stock Android:​ This one was a shocker. I've written before about Google and Samsung's relationship issues, and this was an unexpected yet welcome surprise. This is arguably the best Android phone on the market, and quite possibly is the best smartphone on the market.

​Folks, that was just the first day of the Google I/O conference announcements, with more to come. By the way, if you don't feel like sitting through all 3.5 hours of the keynote video, the folks at The Verge edited the keynote down to the best 3.5 minutes.

Companies Suddenly Want to Get Into the Android Launcher Business

Parmy Olson, writing for Forbes:

Messaging app KakaoTalk is gearing up to release an Android launcher that will be similar to the mobile product Facebook announced last week called Home. KakaoTalk’s co-CEO Sirgoo Lee revealed the plans in an interview with Forbes, adding that the launcher would be released “within a couple of weeks” and would make accessing its free-messaging and calling app easier for current users, most of whom are in southeast Asia. “We hope to put in features that will attract non-KakaoTalk users as well,” he added.

Facebook's recently announced Facebook Home, it seems, will be the first of many Android launchers that will attempt to garner greater visibility by catering to their specific user base.​ Also, I was unaware that KakaoTalk has such a large percentage of users in South Korea (66%) when compared to Facebook's share (17%).

Thoughts on a Facebook Home Screen

Josh Constine for TechCrunch:

Last week, Facebook sent out invites to a big press event to “see our new home on Android”. My sources got us the scoop that Facebook plans to unveil a new homescreen for Android that pipes in its news feed content and notifications for instant access. We’re told this experience will be debuted on an HTC handset running a version of Android that’s been modified by Facebook. The homescreen replacement is also likely to make its way to other handsets, either in the form a launcher app that can run on standard Android builds, or through Facebook partnerships with other OEMs.

A Facebook home screen could be interesting, but it could just as likely be a non-factor in the mobile phone market. At best, it could be something somewhat similar to Google Now. The problem is that it would be very limited when compared to the true Google Now. 

Which Mobile Operating Systems Will Survive?

The mobile operating system market for smartphones has changed very much over the past several years. In particular, we have seen the rise of two dominant competitors (Android and iOS) and the demise of an upstart (webOS).​ The past few months have seen new challengers enter the fray or announce plans to do so. The following is an analysis of the strengths and weaknesses of each competitor as well as a rough determination of market viability.

It should be noted that this should not be construed as investment advice.

1) Android

Strengths

Android, the operating system backed by Google, is by far the world leader in market share with almost 70% of the market as measured by shipments. Accounting for some margin of error due to the way various manufacturers report shipments vis-a-vis sales, Android has roughly 60-70% of the global installed user base. Android's open source nature and flexibility has allowed it to dominate overall market share, with particular strength in the mid- to low-end smartphone market. Android can be tweaked by users (e.g. via widgets) or manufacturers (e.g. Samsung's TouchWiz or HTC's Sense). Its connection to various app stores (e.g. Google Play and the Amazon App Store for Android), along with the ability for users to 'side-load' apps from non-app store sources has increased the amount of software available for the operating system. Google Play, in particular, has over 700,000 apps available for users to download.

Weaknesses

A major weakness of Android is the fragmentation due to various OS implementations and device integration. In the case of custom skins (such as the aforementioned TouchWiz and Sense examples), the combination of customization and wireless carrier interference has drastically limited the rate at which newer versions of Android proliferate throughout the installed user base. The two year-old Gingerbread was only recently eclipsed in market share by the combined share of the Ice Cream Sandwich and Jelly Bean releases. This fact, along with device hardware variability, makes it more burdensome for developers to target the Android market. As such, it is often the case that so-called 'premier' apps launch first on iOS and later on will release a version for Android (if at all). It should be noted that Android user web usage hints at the idea that Android users buy Android phones to be, well, 'phones' and not 'mobile computers'. Android is also heavily dependent on the success of a single manufacturer, in the form of Samsung. A danger exists in the form of 'forking' such as what Amazon did to produce its Kindle Fire.

Viability:Excellent

The strengths (and installed user base) of Android make its chances of remaining viable in the foreseeable future excellent. Assuming that non-compatible forked versions do not proliferate, Android's open source nature and large user base will protect its place in the market.

2) iOS

Strengths

iOS, the operating system created by Apple, has roughly 20% of the market (see the aforementioned report in the Android section for details). Despite trailing Android in market share, Apple has been able to use iOS to achieve roughly 70-75% profit share. iOS is known for being popular with users for its tight integration with the apps, video, music, and books available via Apple's App Store and iTunes Store. The App Store, in particular, has roughly the same number of apps (700,000) as Google Play yet has a staggering lead in terms of revenue generation with a much smaller installed user base. iOS tends to receive the lion's share of so-called 'premier' apps that launch first on the platform. Examples of this include Instagram, Angry Birds, and Instapaper. There have also been cases where app makers (such as Facebook) have focused their attention on upgrading the iOS version of the app months before upgrading the Android version of the app. iOS is exclusive to hardware from a single manufacturer (Apple), and as such it benefits greatly by being optimized for a significantly reduced hardware set. In addition, developers can more quickly make use of features available in newer versions of iOS since users are able to upgrade the operating system at a much faster pace than is seen with Android.

Weaknesses

iOS, being completely produced by a single company, suffers somewhat from not being able to quickly iterate on various new design ideas or feature innovations. iOS, as is often noted by more technically inclined users, does not offer powerful widgets that quickly provide information to the user (as is done in Android).​ In fact, in some cases where iOS has relative parity in features such as the Notification Center (which appeared earlier in Android), iOS has much more limited interaction available for the same feature. Likewise, iOS is hampered by a rather limited interapp communication scheme that does not provide the same flexibility offered in competing platforms. This makes it more difficult for developers to integrate with third party apps beyond the ones officially sanctioned by Apple (e.g. Facebook and Twitter). iOS also suffers somewhat in terms of services maturity exemplified by the new Maps app and iCloud Core Data syncing, though this somewhat mitigated by the availability of alternative services. iOS is, by and large, only available in the high-end phone market and is thus not within the reach of users with limited budgets such as those in India and China.

Viability: Good

Apple must overcome its shortcomings in terms of services maturity as well as rapidly innovate in offering developers and users newer (and better) features. If it does so, the profit-driven war chest combined with current large installed base of users willing to pay for a premium product will protect its place in the market.

3) Windows Phone

Strengths

Windows Phone, produced by Microsoft, has roughly 3% market share.​ This number is due, in part, to Windows Phone being released three years 'late to the party'. Windows Phone's strengths are in its integration with the Microsoft ecosystem (e.g. with the Xbox 360 via Smart Glass) and some third party providers (e.g. Facebook and Twitter integration in the People Hub). The 'Metro' design language works well to provide users with more information and less 'chrome', and is stylistically unique when compared to its competitors.

Weaknesses

Windows Phone suffers from a much smaller app store. This is exemplified by the absence of ports of notable applications such as Instagram.​ Major app announcements focus on apps that have been available on other platforms for years.

Viability: Fair

Windows Phone maintains some measure of safety due to the sheer size of Microsoft. However, it'll need to take better advantage of the Microsoft ecosystem (e.g. Office and Xbox) if it is to stand a chance in the long term.​

4) BlackBerry 10

Strengths

BlackBerry 10, created by BlackBerry (formerly Research in Motion), is a renewed entry into the market. Its Android app compatibility has helped to create a larger app store than would be expected at this early stage after launch. BlackBerry 10 offers innovations in the area of communication integration, multi-tasking, and the separation of work versus personal data. BlackBerry 10 also continues BlackBerry's emphasis on security and messaging.

Weaknesses

The larger than expected app store is inflated by the inclusion of Android ports.​ While this helps to get the platform off the ground, it is also could turn out to be a crutch used by developers to avoid having to create a BlackBerry 10 port of an app that would take advantage of features unique to the platform. BlackBerry's market share has dwindled and faces pressure in the government and enterprise spaces from Windows Phone.

Viability: Fair

BlackBerry 10 must not only recapture the BlackBerry faithful (while fending off encroachment ​from Microsoft), but must also find a way to carve out a significant portion of users from Android and iOS.

5) Tizen

Strengths

Tizen, produced by a consortium led by Samsung and Intel, is a new entrant into the market. It is an open source, HTML5-based platform similar in many respects to webOS.​ The HTML5 foundation provides developers with an opportunity to more easily create apps that work across many kinds of devices. It is backed by Samsung, who leads the world in phone sales (all sales, not just smartphones). Samsung's interest in reducing its dependence on Google ensures it will maintain some level of interest in the platform.

Weaknesses

Tizen suffers from many of the same issues that plague platforms not named 'Android' and 'iOS': limited number of apps in general, especially in the area of premier apps. While being based on HTML5 confers some ease of transferring of skills for mobile app developers (especially if they have a web development background), the past failure of webOS, the pace of innovation in the native platform space, and the concern around the look-and-feel issues surrounding HTML5 apps deflate much of the advantages of going the HTML5 route.​

Viability: Poor

Despite being backed by a market leader like Samsung, the issues surrounding HTML5 as a mobile operating system remain outstanding. As well, it is entirely possible that Samsung may decide to 'pull an Amazon' and ​fork Android in order to reduce its dependence on Google. This would relegate Tizen to a second-class citizen in the Samsung ecosystem.

6) Firefox OS

Strengths

Firefox OS, created by the Mozilla Foundation, is an open source, HTML5-based platform.​ It is targeted at devices at the low-end of the market, where it will have less competition from the likes of Apple or the mid- to high-end Android devices manufactured by Samsung. As well, the emphasis on low-end (and thus less expensive) phones allows Firefox OS an opportunity to catch some of the growing market in the developing world.

Weaknesses

Firefox OS shares all of the weaknesses of the aforementioned Tizen operating system. As well, it suffers from not being backed by a market behemoth like Samsung.​

Viability: Poor

Entering a market with two established, entrenched platforms and two clear market manufacturers (one of which has its own hat in the budget OS ring) creates a poor outlook for Firefox OS.

7) Ubuntu (for phones)

Strengths

Ubuntu, backed by Canonical, is a smartphone interface for the Ubuntu operating system. It provides for native apps as well as HTML5-based apps. It has a user interface design that emphasizes the use of gestures. It provides a 'full PC experience' when docked.

Weaknesses

Ubuntu's strengths are arguably weaknesses as well. The extensive use of gestures to drive the UI may equally as innovative as it is daunting to use for new users. Trumpeting the ability to turn the phone into a 'full PC' would make more sense as an advantage for Microsoft (the desktop OS leader) than it does for an OS with a tiny desktop market share.

Viability: Poor

Ubuntu for phones, unfortunately, makes the least amount of sense as a platform compared to its competitors. Outside of some UI innovation, there is very little evidence that it stands a chance of surviving in a very crowded market.​

Summary

The mobile operating system market has grown and matured at a fantastic pace. As the market matures, we will likely see a relative few competitors remaining in the space once the dust settles.​

Samsung's Galaxy S4 Looks Very Good

Samsung recently revealed its newest phone in the Galaxy S line, the Samsung Galaxy S4. Despite its odd choice of using a theatrical show format during the announcement, Samsung showed off some interesting stuff.​

As every one expected, the phone comes with a 5-inch screen. More interesting than the actual hardware specs, though, is the software. Samsung showed off its "Air Gestures" and "Smart Stay"​ features, which allow for touch-free use of the phone and eye-based tracking of the user's intent, respectively. Changing music tracks without having to touch the phone (such as while driving) is useful, as is the ability for the phone to automatically pause video when the user looks away. I'm skeptical of the usefulness of the eye tracking that automatically scrolls text content, since it seems like that might register too many false positives or false negatives to avoid being annoying. I'm guessing that the ability to use the phone even when wearing gloves has something to do with the Air Gestures feature, but I could be wrong about this.

​The S4's integration with televisions and with health and fitness devices makes a lot of sense. It also goes a long way towards flexing Samsung's muscle as one of the largest electronics manufacturers in the world.

A new accessory that seems to have slipped in under the radar is the ​wireless game controller that connects to the S4. While the design of the controller seems to have been a bit *ahem* 'inspired' by the Xbox 360 controller, it may portend a greater focus in the future on gaming for Samsung devices. There is some criticism of the controller as having limited utility since it is not a standard component that game developers can count on users having, but with Samsung's burgeoning influence in the industry it is simply a matter of time before there is enough of an installed user base to make this close to ubiquitous. Remember, folks, Samsung sells more Android devices than anyone.

In summary, it looks like Samsung has a real winner of a device in the Galaxy S4. Samsung has put together an excellent phone for consumers that will sell like hotcakes.​

Major League Baseball Expands Use of Apple's Passbook

Erica Ogg, writing for GigaOM.com. notes:

For the 2013 baseball season, Major League Baseball is more than tripling the number of stadiums that will accept mobile tickets via Apple’s Passbook app. This year there will be 13 stadiums that will enable paperless ticketing via Passbook, MLB announced at a fan event in New York City Tuesday night. That’s up from four last season.

It is notable that MLB was an early adopter of Passbook, which launched as part of Apple's iOS 6 update last year. Passbook's quick access to ticketing information when geographically relevant (i.e. at the ballpark) makes it an excellent fit for creating a better live experience for baseball fans.

The rest of the article talks about how MLB is enhancing its "At Bat" app for iOS and Android to provide better engagement with the fans. This part of the article has two interesting data points regarding the free version of At Bat and the paid version (via subscription) of At Bat. For the free version, iOS users are 70% of the audience (though it is noted that the Android user base is growing). With regard to the paid subscription version, iOS users account for 85% of the user base. Interesting stats about the difference between iOS and Android users of the app.

Sadly, my beloved Seattle Mariners were not part of the Passbook announcement (though some hope remains since it is mentioned in the article that a few teams aren't ready to make an announcement just yet).​

Google Might Very Well Be Afraid of Samsung's Growing Influence

Amir Efrati has an interesting article for The Wall Street Journal that describes Google's growing concern with Samsung's influence in the mobile industry. Why might Google be afraid of one of its most successful Android 'champions'? Well, here you go:

Several people familiar with the relationship between the companies said Google fears that Samsung will demand a greater share of the online-advertising revenue that Google generates from its Web-search engine. Samsung in the past has received more than 10% of such revenue, one of the people said. Samsung has signaled to Google that it might want more, especially as Google begins to produce more revenue from apps such as Google Maps and YouTube, another person familiar with the matter said.

Google is worried that Samsung might hit Google where it really hurts...in the wallet. As noted in the article, Samsung sells roughly 40% of all Android devices.​ That makes them a huge beast in the market. While there has been some speculation that Google might be worried about Samsung's dominance causing an awareness issue for the 'Android' brand versus the 'Galaxy' brand, the real fear here is that Samsung will be able to start eating away at Google's profit margins. Google wants its services everywhere so that it can make more money (thus the continued support for its platform rival, iOS), but this business model is threatened if Samsung is able to get a bigger piece of the revenue pie.

Both competitors know this, by the way. Google is reportedly looking to protect itself by helping to boost competition within the Android space (as well as reportedly working on the rumored 'X Phone' via its Motorola subsidiary). Samsung, likewise, is looking out for its own interests by placing support behind the HTML5-based Tizen operating system.​

Folks, get your popcorn ready.​