Dad Hacks Donkey Kong So Daughter Can Play as Pauline Instead of Mario

Casey Johnston over at Ars Technica has an interesting post about a father that modified Donkey Kong so that Pauline was the heroine helping to save Mario (instead of the other way around). What was his reason for doing this?

Mika notes in the video description, as well as an anonymized post to Facebook, that his daughter was accustomed to being able to play a girl (Princess Toadstool) in Super Mario Bros. 2. She wanted to be able to do the same in Donkey Kong.

This is very cool. Kudos to this father.​

Best Buy Handled Its Work From Home Program Change Better Than Yahoo Did

Julianne Pepitone, writing for CNNMoney about Best Buy's recent change to its work-from-home program:

Unlike Yahoo's blanket policy, Best Buy (BBY, Fortune 500) said some of the 4,000 non-store employees who took advantage of its work-from home program still may be able to telecommute or set flexible schedules. But as of Monday they'll no longer have the freedom to make those decisions without a manager, as they had in the past.

Yahoo made a serious misstep in how it handled the change to its work-from-home program. The now infamous internal memo detailing the change reeks of condescension, and CEO Marissa Mayer didn't do much to avoid criticism by building a nursery in her office (thus leaving her open to claims of being a hypocrite).

Best Buy, in contrast, made a smart move. It isn't eliminating the work-from-home program, but instead is restoring checks and balances to the program. It boggles the mind that employees were able to make the work-from-home decision without input from their manager. Now, at the very least, the decision will be made after a conversation with the employee's manager.​

Kudos to Best Buy for making a dramatic change without stumbling over itself (as Yahoo did).​

Why I Chose Google Maps Instead of Apple Maps For a Recent Trip

​I recently made a weekend trip to Los Angeles, California for a friend's wedding. The day after the wedding, my fiancee and I planned to visit Anaheim (renowned for its theme parks). Once we picked up the rental car in LA, I had to choose how we would get directions to the theme parks. I chose Google Maps.

At this point, you might be wondering why I made this particular selection. After all, Apple's Maps app came pre-installed on my iPhone and can be launched via Siri. I'm an iOS developer, so it's not as if I'm particularly tied to Google's ecosystem. I also was not unnerved by the reports of Australians being stranded after following directions from Apple's Maps app, nor by Tim Cook's famous apology to Apple's customers. I use Apple's Maps app all the time in my hometown, so why didn't I use it in this circumstance? The answer is simple: trust. Or rather, the lack of it.

I have encountered slight discrepancies in using the navigation directions with Apple's maps, but nothing too bad. To be fair, I've also had infrequent issues with Google Maps. However, this case was different. It's one thing for directions to be incorrect in my hometown where I can quickly adjust to errors, but it's a different story when I'm in an unfamiliar location and trying to make the best use of available time on a trip.

​An irrational decision? Possibly. But maybe not. I decided, in a split moment, to go with Google Maps instead of Apple Maps because I weighed my level of confidence in their accuracy. In this instance, I felt more confident that Google Maps was less likely to have an error in its directions.

Folks, this is an example of what Apple is up against in terms of getting customers to trust its service offerings. It's not so much a technical issue as it is an issue of perception​. Apple's Maps app didn't start too well out of the gate, but given enough time (and data corrections) it may prove to be as trustworthy as Google Maps.

You Must Know What Your Project is All About

Brian Welcker, writing for his own blog Direct Reports, had a good post about knowing when a project is headed for trouble. The lens for his post is his experience on Microsoft's file system project named WinFS. The best part:

I suspected from early on that the project was doomed to failure. What made me think this? Because when I would ask anyone involved with the project the question "What is it?", I would get a very different answer.

​If your project's goal can't be answered relatively consistently or relatively easily by the people involved in the project, then you're probably in trouble. This is indicative of either having a project that is too big/unfocused/gnarly to be completed successfully, or a project that is too ill-defined for everyone involved to be effective in delivering on its goal. I've been involved in both types of projects, and trust me it isn't pretty.

Major League Baseball Expands Use of Apple's Passbook

Erica Ogg, writing for GigaOM.com. notes:

For the 2013 baseball season, Major League Baseball is more than tripling the number of stadiums that will accept mobile tickets via Apple’s Passbook app. This year there will be 13 stadiums that will enable paperless ticketing via Passbook, MLB announced at a fan event in New York City Tuesday night. That’s up from four last season.

It is notable that MLB was an early adopter of Passbook, which launched as part of Apple's iOS 6 update last year. Passbook's quick access to ticketing information when geographically relevant (i.e. at the ballpark) makes it an excellent fit for creating a better live experience for baseball fans.

The rest of the article talks about how MLB is enhancing its "At Bat" app for iOS and Android to provide better engagement with the fans. This part of the article has two interesting data points regarding the free version of At Bat and the paid version (via subscription) of At Bat. For the free version, iOS users are 70% of the audience (though it is noted that the Android user base is growing). With regard to the paid subscription version, iOS users account for 85% of the user base. Interesting stats about the difference between iOS and Android users of the app.

Sadly, my beloved Seattle Mariners were not part of the Passbook announcement (though some hope remains since it is mentioned in the article that a few teams aren't ready to make an announcement just yet).​

Google Might Very Well Be Afraid of Samsung's Growing Influence

Amir Efrati has an interesting article for The Wall Street Journal that describes Google's growing concern with Samsung's influence in the mobile industry. Why might Google be afraid of one of its most successful Android 'champions'? Well, here you go:

Several people familiar with the relationship between the companies said Google fears that Samsung will demand a greater share of the online-advertising revenue that Google generates from its Web-search engine. Samsung in the past has received more than 10% of such revenue, one of the people said. Samsung has signaled to Google that it might want more, especially as Google begins to produce more revenue from apps such as Google Maps and YouTube, another person familiar with the matter said.

Google is worried that Samsung might hit Google where it really hurts...in the wallet. As noted in the article, Samsung sells roughly 40% of all Android devices.​ That makes them a huge beast in the market. While there has been some speculation that Google might be worried about Samsung's dominance causing an awareness issue for the 'Android' brand versus the 'Galaxy' brand, the real fear here is that Samsung will be able to start eating away at Google's profit margins. Google wants its services everywhere so that it can make more money (thus the continued support for its platform rival, iOS), but this business model is threatened if Samsung is able to get a bigger piece of the revenue pie.

Both competitors know this, by the way. Google is reportedly looking to protect itself by helping to boost competition within the Android space (as well as reportedly working on the rumored 'X Phone' via its Motorola subsidiary). Samsung, likewise, is looking out for its own interests by placing support behind the HTML5-based Tizen operating system.​

Folks, get your popcorn ready.​

LG Buys webOS From HP

Arik Hesseldahl wrote a post for AllThingsD.com that covered the recent announcement by LG that it had acquired webOS from HP:

The deal, Veghte said, will include the source code, documentation, a license to all the associated patents (HP won’t be letting those go) and the remaining user experience team.

According to the post, LG is going to use webOS in its Smart TVs (and likely will include it in additional devices in the future). webOS had some interesting UI design metaphors (e.g. its 'cards' multi-tasking feature) that have yet to be replicated in the other major mobile platforms. Unfortunately, webOS also was horribly mismanaged by HP (and before that, by Palm) and never took hold in the mobile device market. At this point, it is a given that it will not be a contender in the mobile market (thus LG's plans do not include a smartphone or tablet device).

Perhaps the most interesting part of this deal is that LG did not acquire the rights to the patents related to webOS. It says a lot about the value of software patents that HP was unwilling to ​let go of that part of its intellectual property. In any case, at least LG has acquired some of the members of the webOS user experience team.

​There's no telling how successful webOS will be on appliances such as Smart TVs, but at the very least this deal breathes a bit of new life into an otherwise defunct platform.

A Response to 'What Games Are: Consoles Are Sinking. Get To The Lifeboats!'

Tadhg Kelly wrote an opinion piece for TechCrunch that requires a response due to just how awful​ it is. The premise for Kelly's article is that traditional video game consoles are stuck in the past, with a questionable future ahead. He uses the recent PlayStation 4 announcement event as the lens by which he examines this premise.

“Sony’s PS4 is DOA. Microsoft has won.” So said a friend of mine on Facebook moments after the PS4 event broadcast all around the Internet on Wednesday.

It's entertaining to know that there are some out there who think what Sony announced, while flawed, was somehow so devastatingly bad as to signal defeat before the other competitor has even announced its entry in the competition​. Kelly's post just gets worse from here, folks.

​Later in the post, Kelly talks about the sharing capabilities described at the PS4 announcement and compares them to the Sega Dreamcast:

When Sega tried to strike back at Sony’s original PlayStation (and the Nintendo 64) with a machine that was meant to connect every player in the world, every player in the world responded with profound apathy.

In that statement, Kelly shows a profound misunderstanding of the many reasons why the Dreamcast failed in the market.​ Previous missteps (Sega CD, 32X, Saturn), lack of third party developer support, and the marketing hype behind Sony's PlayStation 2 (with its vaunted Emotion Engine) caused the Dreamcast to fail. Not one bit of the failure had anything at all to do with the Dreamcast's connectivity feature.

Kelly next tackles the topic of the features offered by modern games consoles in the form of streaming video, social networking, and web browsing.​

Sometimes a whole class of a technology just doesn’t make sense any more. In an age of smartphones, for example, nobody needs a Discman. In an age of tablets and laptops, nobody needs a home hub under their TV for browsing and IM-ing, and arguably not even for Netflix.

This is an interesting take. It's mistakenly conflating the obsoleting of a product by a superior product (the Discman and smartphone) with competition between products that meet different, if somewhat overlapping needs (consoles and tablets/laptops).

The entire console business is built on being able to sell games at $50, and it fundamentally doesn’t work in a $5 app world, but this leads to all manner of over-managed and controlled deadweight.

Kelly is making an argument that has become quite popular in the tech media. It is also incorrect. This argument fails to take notice of the fact that while smartphones and tablets have greatly expanded the ​overall video game playing market, it is a mistake to call each one of those users a gamer​. ​Not every person who plays a Facebook game or an iOS/Android game is what would traditionally be called a gamer (just as not every driver is a car enthusiast). Based on the fact that this mistake keeps being made in the media, it seems as though we need a new term to distinguish the two different markets.  Perhaps we could refer to the two as casual video game player​ and video game enthusiast​. The needs of the video game enthusiast are not satisfied by the $5 app world. Angry Birds, for all its appeal to casual video game players around the world, does not provide the same kind of experience that the video game enthusiast is seeking when they play a game like Skyrim or Super Mario Bros.

Kelly finally covers the topic of "microconsoles", such as the OUYA, and their potential impact on the traditional game console.

The reason microconsoles are so appealing is all down to price and choice. The Ouya, for example, is aiming to be $99. Its games are likely to be $5, or free-to-play, or something equally straightforward. And you’ll play them with a joypad on your television, just like any gaming machine. Even better, the relatively lightweight process of developing and distributing on microconsole virtually guarantees that they will play host to interesting content.

​While the Apple App Store and Google Play store have allowed for the rise of "interesting content" such as the aforementioned Angry Birds, they also have allowed for a deluge of rubbish in the video game world. Of course, there have always been stinkers in the console world (Atari's E.T., for example) but the lower barrier to entry in the mobile app stores (as compared to console development) makes it far more difficult to find good games. Try picking a few random games from a retailer's store shelf and a few random games from the app store, and see how that turns out for you.

In short, Kelly's premise doesn't stand up to scrutiny. By focusing on certain ancillary aspects of the traditional game console as compared to similar aspects of smartphones and tablets, Kelly has shown a remarkable misunderstanding of the video game market.

Google Glass Could Be a Real Winner

Amar Toor, in a post for The Verge:

Excitement has been building around the project ever since Google first announced it last summer, and will no doubt swell going forward, now that the company has given a fuller idea of its augmented reality future. According to Google, today's video "actually shows how Glass works."

It's easy to see why people would be excited about what was recently shown for the Google Glass project. The product is the latest example of the trend towards wearable computing. It will provide its users with some interesting features.​

First up is media capture and sharing. Google Glass supports taking pictures, recording videos, live video conferencing via Google Hangout, and sharing all of that media with others. This is, of course, functionality that could be done via existing mobile devices, yet the ability to do these things hands-free opens up new possibilities for sharing information. The video in the source link shows quite a few examples of the devices being used while performing other activities such as flying an airplane, swinging on the trapeze, or engaging in a Kendo duel.

Next is the ability to get contextual information such as navigation directions, airport and flight details, weather information, and Google search. In my opinion, this is the true 'meat' of the video. While the media capture capabilities are sexier, the contextual information is what the typical user will get the most value out of on a daily basis. Navigation, in particular, is quite useful when offered hands-free (for example, while walking).

Folks, this very well could be The Next Big Thing.​